STEAM (Science, Technology, Engineering, Arts and Maths) is STEM being communicated through the Arts. An essential skills for the 21st century.
- We are a Social Enterprise focus on education through the implementation and promotion of the STEAM methodology and ideologies
- At STEAM, we foster the next generation of lifelong learners who are knowledgeable, have strength of character, sense of community and drive to impact the contemporary world.
- Encourage children to persevere through challenges that extend beyond their normal capabilities. Meeting uncertainty with confidence, curiosity, and excitement to try new things.
- STEAM fosters knowledge, skills and capacities and develops integrated strategies towards critical and creative thinking.
STEAM programs are made up of projects and activities organised into courses to provide opportunities for children to apply and consolidate what they have learned in school via a cross-disciplinary and relevant manner. It motivates and encourages them to inquire and discover whilst establishing a foundation for lifelong learning.
Underlying all STEAM activities are the application of evidence-based strategy for positive education to foster resilience, engagement, mindfulness and positivity resulting in long-term wellbeing in children.
This can be further enhanced with a personalised program to maximise learner’s strengths and extend learning.
Our coaches work with the parents to create meaningful, inspiring experiences that ignite each child’s curiosity. Supported by a rigorous teacher education program, STEAM coaches provide multiple opportunities for your child to learn. Our research indicates that most children who experience STEAM activities leaves the studio excited and looking forward to their next session.
Philip has been working in the IT industry for over 20 years with a degree in Bachelor of Computer Engineering from the University of Wollongong. During this time he has spent most of his career consulting to large through to small commercial and government organisations. His involvement in the open source and standards community has given him the appreciation of how individuals can contribute to the wider community by just doing small and often insignificant things. He also ran several businesses including several starts ups. His interest has always been to find ways to make learning fun and easy for everybody.
May has over 15 years experience in the IT industry and a degree in Bachelor of Computer Science from the University of New South Wales. She has provided IT consulting services in the Financial, Travel and Government industries.
Liling was born in Malaysia and she spent almost half her life overseas. She received her education: Bachelor of Business (Accounting, Banking and Finance) from Monash Australia, Master of International Business from Grenoble Graduate School of Business and Master of Applied Finance through KAPLAN Professional Education.
She has over 5 years of experience in the finance and start ups industry. She aspires to build virtual schools all over the world which inspire kids to collaborate with each other to create extraordinary things that improve lives on the earth.